Let’s see how this goes…
One thing I really want to do with this blog is get conversations started about different puzzlehunt construction practices. I’ve had lots of experience constructing in certain areas (Mystery Hunt, BAPHL, NPL Con) and none at all in others (Microsoft Puzzle Hunt, DASH, BANG, The Game, etc.). Different formats and different audiences present different challenges, and I’d love to hear about everyone’s experiences from all angles.
As a starter “watercooler” topic, on my last post eudaemon asked about puzzle testing, specifically in reference to online hunts. In the last year, we’ve seen some online events that were, in my opinion, extremely clean (Galactic, REDDOT) and less so to varying degrees (SUMS, Cambridge). Of course, testing is just as important, if not more so, for live puzzlehunts… a posted PDF may be easier to edit on the fly
I’d love for people to chime in with stories and opinions about puzzle testing. To constructors, what’s worked well for events you’ve helped write? What hasn’t? What are good practices in general, for the people who test and/or the people who organize testing? And for solvers who perhaps haven’t written before, how can you tell when a puzzle probably has or hasn’t been tested, and what do you think would help?
Thursday is usually my “work from home” day, so I’ll try to get in the habit of posting these on Thursdays; though we’ll see based on participation whether there’s actually a demand for weekly prompts. Comment away!