Recap: Miskatonic University Game, Part 3

(This is a recap/review of the Miskatonic University Game, which happened on August 15-18. Puzzles and solutions are not currently online but should be posted eventually, likely here. This post will likely contain spoilers.)

Happy Labor Day! Two days ago, Jackie and I won the prize division of this year’s Labor Day Extravaganza, the Revs salvaged a tie, and I have not, to date, died of a mosquito-borne disease. Decent Saturday.

So before I continue with the Miskatonic recap, let me comment on two big picture things. At the end of Part 2, I mentioned that we were surprised to be solving yet another puzzle in Newburyport; all of the puzzles happening within walking distance were feeling a lot like a BAPHL (or DASH or DCPHR for those of you who don’t live in Boston). The structure of this Game did seemed like it was based primarily around a handful of BAPHL-like robust locations (the Castle Friday night, Newburyport Saturday morning, the overnight location I can’t remember the name of right now, and then downtown Boston on Sunday) with a smattering of one-puzzle locations between the big nodes.

On one hand, I totally understand the advantages of that setup from a construction perspective; there are probably only so many locations that can accommodate many teams, so you want to make use of those locations as much as possible if you have them, and it’s also probably easier to skip teams past puzzles when the puzzle after the next puzzle is within walking distance. On the other hand, as a New Englander who’s spoiled by having 2ish local walk-around hunts in my backyard every year, it felt weird to spend both money and sleep to do a bunch of them in a row. We weren’t in our van nearly as much as any of us expected, and that took the “adventure” feeling down a few notches. That said, running these things is a logistical nightmare, and I support design decisions that mean less stress for the saints that are organizing.

Another thing I want to comment on, as alluded to above, is “skipping”… unlike in most puzzlehunts, teams in the Game are traditionally skipped past puzzles without explicitly being told it’s happening. In this Game, the puzzles fit into metas, so you might discover you skipped something when, after solving six puzzles, you reach a meta and are provided a list of eight answers, two of which you might not have seen before. There also aren’t explicit standings during or after the event (at least I didn’t think so, but more on that later), so what’s the motivation to solve quickly? I can think of at least three reasons: (1) Keeping up with the top teams makes it less likely that you’ll skip a puzzle. (2) Arriving at locations early makes it more likely that the locations are comfortable and have good solving space. (3) I just think solving puzzles with the goal of finishing quickly is fun.

In any case, we were trying to go at high speed throughout, and since we were never fed an unearned meta answer, we were put on “pause” due to not having puzzles available a couple of times, and we even earned one explicitly bonus puzzle, we were pretty confident that we got to see everything. So imagine our faces when data/statistics were released to teams last week, and it turns out we DID skip a puzzle! Dagnabbit. I blame the ^#%$^@ boats. We were one of five teams to solve 45 out of 46 puzzles; congrats to the Burninators and The Gray Old Ones for being the only teams to move fast enough to see everything. (The GOOs is Brent Holman’s team, and I knew they were the only ones to see one puzzle in the Famine Game, so this was not a surprise; and I didn’t see Wei-Hwa Huang from Burninators at most of the Saturday stops, so they were clearly staying ahead of us.)

This could be a post by itself, but I really need to keep making progress while I still remember some of what happened, so:

Saturday, continued

The last stop in Newburyport was a pond (lake?) where we were given a tiara and handout shaped like the tiara (which, fun fact, I didn’t notice at first). The person giving out puzzles also recommended we choose a place “near one of the birdhouses,” which was doubily useful because I don’t think I would have noticed one birdhouse, much less that there was more than one. We needed to gather info from birdhouses all around the pond (lake?), and we sent a couple of team members to go looking… But our team mojo was still not at maximum function, and instead of suggesting that the teammates text us info as they got it, we waited for them to do a full lap. Which took a while, because it was a big pond (LAKE?). Once we had the necessary info, all of which was pre-existing but some of which the constructors had to rebuild at the last minute when a birdhouse disappeared, we drew some lines and solved a puzzle and left with a tiara (possibly being worn by Princess Tanis at the time).

Now we finally got to drive somewhere (forgive me for forgetting where) and it wasn’t totally clear from the instructions whether we’d need to solve something on site or if someone could pick up something to bring back for solving in the van. So we sent Scott into the park initially, and he came back to confirm that, no, he could not bring the display of sixty boxes with him. This was my kind of puzzlehunt puzzle, in that there was an immediate task you could sink your teeth into (taking lots of superimposed sets of letters and figuring out what words they represented) but still having a nice aha to work out (the numbers on the sides of the boxes indicated the lengths of *adjacent* words in clues, and stringing the words together to form clues was a satisfying challenge). This was one of many puzzles in the weekend where I collected a bunch of data and wrote it down in handwriting half the team couldn’t read, which slowed us down, but it felt like we picked up some time on the teams we were competing with, though the data dump suggests that wasn’t really the case.

Next stop: Georgetown, MA, where some boards with photos connected by colored strings, conspiracy-theory-style. (These puzzles were starting to feel not-very-Lovecraft-themed.) It didn’t take us too long to notice the pictures were cluing MA towns (it helped that half of us were local and one of the images was, well, Georgetown), giving us a bunch of sequences of towns and no idea what to do with them. This location was extremely sunny as well, so our brains were being fried as we stared at our town lists.

I had plugged my phone in to charge in the van, and for reasons I won’t get into, I couldn’t go back to get it. So I was suggesting things we might want to look up (without being able to do it myself) leading to a testy exchange with a teammate. This caused me to storm off and stand under a nearby tree with my copy of the town lists, which was a blessing in disguise, because by abandoning all possible outside reference options, I tried just pulling letters from each name, and noticed I could spell one of the town names with letters from town names. I returned to the group, and we were able to work out a town-name-to-letter cipher to produce seven town names and thus seven letters, which we anagrammed to form an answer. I still don’t know if there was supposed to be a less haphazard way to decide which letter to pull from each town (rather than just a constrained cryptogram) but we definitely banked “send Dan off to sulk” as a potential solving technique for the future. This was another stop where it felt like we made up time, but the solve data suggests that if we did it was minor. These stats are super-interesting, but also very ego-deflating. Maybe those are both good things.

This is a completely random place to interrupt the narrative, but it’s getting late here and tragically it is no longer the season in which academics can sleep in. I may have to speed this recap up in future chapters.

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